Re: Triggers / Actions

From: Thomas Burns (
Date: 10/17/00

> For the ascii character, you could use a random
> character, in the same color as the background
> instead of a space.  It would be detectable if the
> player looked for it, but if it was a random
> character in a random part of the string, they could
> not set up triggers for all the combinations. And
> normal players, not trying to abuse the system,
> never know that space is really a black "@".

While this sounds perfectly plausible, how do you
ensure that the colour code you're sending for the "@"
character or whatever you choose is the same colour as
their background? I don't recall seeing a bit of code
like that anywhere. Does someone have that solution,
or is this something we're going to have to
collectively play with until we figure it out?

Do You Yahoo!?
Yahoo! Messenger - Talk while you surf!  It's FREE.

     | Ensure that you have read the CircleMUD Mailing List FAQ:  |
     |  |

This archive was generated by hypermail 2b30 : 04/10/01 PDT