On Sun, 23 Jun 1996, Linebacker wrote: > I noticed a strange bug related to gaining experience. > I have 100 mortals levels running plvl 11. > I created a 100th lvl 30000 hit point mobile that does 1d1 damage solely > for testing new skills/spells on (we are not open yet). I was playing > around one day and used a 50th lvl char to attack the mob and noticed that > he was gaining about 150K exp per round and would raise about 6 levels by > the time the mob was dead. [SNIP SNIP] Well, as far as I see the problem, it's concerned with the piece of 'code' in fight.c somewhere, where you get an XP bonus for each hit you do (is this warrior only ? - look it up :). It's allso dependent on the damroll/total dam of the hit and stuff as far as I remember. It's easy to get rid off, as we did on my mud, and YES, it's a way of leveling... Well, check and see if thats it.. probably in hit(). Regards, Con. d. -- Rasmus Rønlev DOEK'94 WWW: http://www.econ.cbs.dk/people/raro94ab Student instructor MUD: exiled.mud.circlemud.org 5000 22.214.171.124 5000 Student, B.Sc in Computer Science and Business Administration.
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