Re: [CODE] [QUESTIONS] Mprog_Delay && Swedish alphabet

From: Jeremy Music (wyld@users.midsouth.net)
Date: 02/01/99


On Mon, 1 Feb 1999, Mark A. Heilpern wrote:
> At 11:06 AM 1/31/99 +0100, you wrote:
> >I have come up with two problems. First, I have tried millions of times to
> >add some sort of mprog_delay or something which will slow down the process
> >of executing the mprog_command_list. But it just won't work. I've even
> >tried to get myself real clear of the mobprog_delay function from ROM 2.4,
> >but to no success.
> >
> >And no, I do not want dg_scripts or anything else than standard mobprogs.
>
> Mobprogs are no more or less standard than dg_scripts, unless I'm missing
> something.

Yes, the fact that dg_scripts (so far as I have seen) are circlemud
specific, and therefore less standard than mobprogs which have been melded
into:
circle/rom/envy/diku/merc/smaug/rot/gw/mythran/vme/copper/RoA/EoS/Anatolia/
Wurm/ACK/Ember/Archipelago/Silly/Dale/Oblivion

as well as probably a dozen others that I either can't think of or have
never heard of.

This is what makes a standard.

I know I added in mobprogs on top of DG scripts purely because they are
more standard and therefore a lot more people know how to use them.


> (DG_Scripts does, which is another reason it's much better suited for
> the job.)

Quite possibly.  I've found that DG scripts, as is, is more powerful than
mobprogs in many ways.  Then again, I've also found it pretty easy to
expand on mobprogs and convert them into roomprogs/objprogs/exitprogs as
well, and my mobprogs are (for my needs) just as powerful as DG scripts.

Both are good systems, I'd love to see DG scripts get picked up by some
other codebases, but the lack of documentation on DG scripts is annoying.


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