Hi everyone. While I'm quite new to this list, I've been plowing
through all of the old messages in the mailing list archives. I have a
couple of questions I was hoping might be easily answered here, I
haven't found any information in the FAQ about these:
1) Back in 1996, there were a flurry of messages about the Metro system
Jeremy had written. He said he would make the source code to this spec
proc available and a lot of people seemed eager to get copies. I
couldn't find the source code for the Metro system at the archives. Is
it publicly available?
2) Oasis OLC. First off, I'm running this MUD with a friend as a
personal project and if, and only if, we get it together enough, we may
open it to the public then. We're running it on a Windows NT 4.0 box,
compiled with MSVCC++ 5.0. We manually patched the code to run Oasis
OLC and have the following problem:
- Whenever we save a room, mobile, object, zone, anything, from the
menu, the MUD crashes and NT returns the error: 'The instruction at
"0x77f646ce" referenced memory at "0xfffffff9". The memory could not be
"read".' (Sometimes it says "0xfffffff8" instead of "0xfffffff9") Then
the game shuts down. To debug, I turned syslog onto complete and the
error occurs IMMEDIATELY after I type "y" to the "Do you wish to save
this room internally?" prompt, so it isn't even writing to the syslog
like it should.
- After being frustrated and banging our heads up against the wall on
this one, we decided to download a vanilla, fresh copy of CircleMUD from
the archives and apply the Win95 style zipfile patch generously
contributed by Dalamar@bee.net earlier this year. (I wasn't aware of
this patch before we went through the pain of manually patching in the
Oasis OLC.) On the completely non-modified version of CircleMUD, typing
nmake produced a whole SLEW of errors such as:
"sedit.obj: error LNK2001: unresolved external symbol
_olc_add_to_save_list"
I guess I'm hoping that perhaps someone out there is familiar with
either of these two problems occurring under Windows NT 4.0/95. We've
exhausted just about every idea we have for the original Oasis problem.
Thanks.
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST