I'm not quite sure what the cause is, but if you flee, then walk back in,
if you do it fast enough, you'll still be fighting... I thought it was
this line in update_pos, which didn't make any sense to me:
if ((GET_HIT(victim) > 0) && (GET_POS(victim) > POS_STUNNED))
return;
then it continues with the else if .....
anyways, I took out that line, thinking it would fix it, but it didn't..
now I'm stumped. Does anyone know what is wrong? I'm not catching it..
/-=-=-=-=-=-=-=-=-=-=-=-=-=-=-+-=-=-=-=-=X=-=-=-=-=-=-=-=-=-=-=-\
| Brian M. Williams | 02/02/83 | bmw@efn.org |
X=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-+-=-=-=-=-=-=-=-=-=-=-=X
| Boccob the Uncaring, Lord of All Magic | Nashak Stonehand |
| accolademud.hermesnet.net 5000 | coyote.toon.org 6000 |
\=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-X-=-=-=-=-=-=-=-=-=-=-=/
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/08/00 PST